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<title>krz9000's CGPortoflio Gallery</title>
<link>http://krz9000.cgsociety.org/gallery/</link>
<description>krz9000's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>i love my weighted companion cube</title>
	<link>http://krz9000.cgsociety.org/gallery/549621</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1192194295_small.jpg"><br><br>i love my weighted companion cube<br />
<br />
this week valve software release the so called orange box. part of this game-collection is PORTAL. it can be considered as an ego-perspective puzzle-game. with the help of a portal-gun you can place the entrance and exit of portals through which you can move freely. additionally you get the weighted companion cube which is nothing more as a cube you can jump on to get to higher places. this gameplay element is as old as it can get but the way it is introduced by valve is nothing short of pure cute<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> it is so simple and the same time adorable that it made me remodel its geometry as soon as i found time. <br />
<br />
i hope you enjoy this pic as a possible wallpaper for your desktop as much as this game is enjoyable for puzzle fans. lets hope that we get additional levels soon because this new gameplay is just addictive.<br />
<br />
1600x1200 wallpaper<br />
<br />
additional resolutions can be found here:<br />
http://krz9000.deviantart.com/art/weighted-companion-cube-67117802]]>
	</description>
	<pubDate>Fri, 12 Oct 2007 13:05:04 +0000</pubDate>
	</item>
	<item>
	<title>Nintendo Game&Watch Mario Bros.</title>
	<link>http://krz9000.cgsociety.org/gallery/394792</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1155897292_small.jpg"><br><br>after modeling the DS i wondered why i never did that with the old Game&amp;Watch that is still part of my desk-decoration since &quot;decades&quot; now]]>
	</description>
	<pubDate>Fri, 18 Aug 2006 10:34:55 +0000</pubDate>
	</item>
	<item>
	<title>Nintendo DS lite</title>
	<link>http://krz9000.cgsociety.org/gallery/392794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1155475541_small.jpg"><br><br>i love the DS and so it was only a matter of time till i had to modell it.<br />
modelled with:3dsmax<br />
render:maxwell v1.1<br />
textures: photoshop]]>
	</description>
	<pubDate>Sun, 13 Aug 2006 13:25:44 +0000</pubDate>
	</item>
	<item>
	<title>Canon IXUS-50</title>
	<link>http://krz9000.cgsociety.org/gallery/391947</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1155240442_small.jpg"><br><br>this is a modell i did some time ago but rerendered with the maxwell v1.1 version. im happy now how the casing looks like. it took me quite a few tries till i found the right roughness of the surface.<br />
it was modelled with 3dsmax.]]>
	</description>
	<pubDate>Thu, 10 Aug 2006 20:07:38 +0000</pubDate>
	</item>
	<item>
	<title>GUNDAM PMX-003 the-0 (back)</title>
	<link>http://krz9000.cgsociety.org/gallery/391951</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1155240774_small.jpg"><br><br>this modell is based on a bandai HG-plastikkit. it took me almost 2months of daily eveningwork to model it...but it was alot of fun to do. it is rigged with 3dsmax bones so maybe one day i do an animation with it<br />
modelled with: 3dsmax<br />
render: maxwell v1.1]]>
	</description>
	<pubDate>Thu, 10 Aug 2006 20:13:03 +0000</pubDate>
	</item>
	<item>
	<title>GUNDAM PMX-003 the-0 (front)</title>
	<link>http://krz9000.cgsociety.org/gallery/387226</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1154183402_small.jpg"><br><br>this modell is based on a bandai HG-plastikkit. it took me almost 2months of daily eveningwork to model it...but it was alot of fun to do. it is rigged with 3dsmax bones so maybe one day i do an animation with it<br />
<br />
modelled with: 3dsmax<br />
render: maxwell v1.1 ]]>
	</description>
	<pubDate>Sat, 29 Jul 2006 14:30:04 +0000</pubDate>
	</item>
	<item>
	<title>GUNDAM PMX-003 the-0 (head)</title>
	<link>http://krz9000.cgsociety.org/gallery/387224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/135746/135746_1154183243_small.jpg"><br><br>this modell is based on a bandai HG-plastikkit. it took me almost 2months of daily eveningwork to model it...but it was alot of fun to do. it is rigged with 3dsmax bones so maybe one day i do an animation with it<br />
<br />
modelled with: 3dsmax<br />
render: maxwell v1.1 ]]>
	</description>
	<pubDate>Sat, 29 Jul 2006 14:27:26 +0000</pubDate>
	</item>
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